V5
/AnimTextData\Tables\Graphs\1stPerson_Melee.agx 
   MeleeAttack_B GActors\Human\_1stPerson\Animations\Melee\OneHanded\Sword\MeleeAttack_B CastTarget >Actors\Human\_1stPerson\Animations\Melee\OneHanded\CastTarget MeleeAttackSprint EActors\Human\_1stPerson\Animations\Melee\OneHanded\MeleeAttackSprint MeleeAttack_C GActors\Human\_1stPerson\Animations\Melee\OneHanded\Sword\MeleeAttack_C MeleeAttackInAir_A LActors\Human\_1stPerson\Animations\Melee\OneHanded\Sword\MeleeAttackInAir_A MeleeAttack_A GActors\Human\_1stPerson\Animations\Melee\OneHanded\Sword\MeleeAttack_A 	CastSelf <Actors\Human\_1stPerson\Animations\Melee\OneHanded\CastSelf 
ThrowMine =Actors\Human\_1stPerson\Animations\Melee\OneHanded\ThrowMine 
ThrowGrenade @Actors\Human\_1stPerson\Animations\Melee\OneHanded\ThrowGrenade MeleeAttackPower_A LActors\Human\_1stPerson\Animations\Melee\OneHanded\Sword\MeleeAttackPower_A 
   >Actors\Human\_1stPerson\Animations\Melee\OneHanded\CastTarget ? @                n>SpellFireLeftHand GActors\Human\_1stPerson\Animations\Melee\OneHanded\Sword\MeleeAttack_C ? @                   4AssignVariable >preHitFrame >weaponSwing ?	HitFrame   ?AttackStateNextAttack @Actors\Human\_1stPerson\Animations\Melee\OneHanded\ThrowGrenade  ? @                L>
WeaponAttach >WeaponFire   ?JigglePitchDown LActors\Human\_1stPerson\Animations\Melee\OneHanded\Sword\MeleeAttackInAir_A ?  @                   4AssignVariable >weaponSwing >preHitFrame >	HitFrame GActors\Human\_1stPerson\Animations\Melee\OneHanded\Sword\MeleeAttack_A #"?  @                   4AssignVariable >weaponSwing >preHitFrame    ?	HitFrame ;?AttackStateNextAttack GActors\Human\_1stPerson\Animations\Melee\OneHanded\Sword\MeleeAttack_B ?  @                   4AssignVariable >weaponSwing >preHitFrame    ?	HitFrame ;?AttackStateNextAttack EActors\Human\_1stPerson\Animations\Melee\OneHanded\MeleeAttackSprint    @  @                >preHitFrame >weaponSwing >	HitFrame LActors\Human\_1stPerson\Animations\Melee\OneHanded\Sword\MeleeAttackPower_A VU?  @                   4AssignVariable >weaponSwing >preHitFrame ?	HitFrame =Actors\Human\_1stPerson\Animations\Melee\OneHanded\ThrowMine ? @                L>
WeaponAttach >WeaponFire   ?JigglePitchDown <Actors\Human\_1stPerson\Animations\Melee\OneHanded\CastSelf ? @                >SpellFireLeftHand 